Henry's Crayon Adventures
The book tells the adventure. The crayon lets you play inside it.
Henry and the Crayon Spaceship is a bedtime adventure for ages two to five, and Henry's magic crayon has already drawn a submarine and a safari jeep for the adventures that follow. This free companion lets a child play inside each story: tap Henry's crayon drawing, blast off or dive with Cecil the pug, guess who is near, and then go back to the book, a grown-up, a crayon or a window full of stars.

Every book is a drawing in Henry's sketchbook
Henry and the Crayon Spaceship
It is bedtime, but Henry has one more thing to draw. A spaceship! Red, silver and blue. Then the crayon does something magical, and Henry and his pug Cecil are off, past the Sun, around the planets and out to the quiet Milky Way, before it is time to come home to bed.
6 games, one journey, one passport page.
In the worksHenry and the Magic Crayon: Under the Sea
Henry cannot sleep. His head is full of sea. So he draws a fine submarine, with a periscope too, and the magic crayon does the rest. Down they dive, Henry and Cecil, past a coral reef, a shimmering shoal, a wise old turtle, leaping dolphins, a colour-changing octopus, a friendly shark, glowing jellyfish, a sunken ship with a golden bone, the deep dark, and the biggest, gentlest whale of all, before floating home on moonbeams to bed.
6 games, one journey, one passport page.
In the worksHenry and the Magic Crayon: On Safari
Henry cannot sleep. His head is full of manes and stripes and trumpets. So he draws a fine safari jeep with the roof folded down, and the magic crayon does the rest. Off they bounce, Henry and Cecil, across a golden plain to meet a dazzle of zebras, a gentle giraffe, cheeky monkeys, yawning hippos, a watchful lion, dreaming flamingos, a family of meerkats, a storm full of fireflies and the humming elephants, before the stars come out and it is time for bed.
6 games, one journey, one passport page.
Four ways in
Children navigate by four giant verbs, not a menu. Every activity has one obvious action, a spoken prompt with a visible twin, and a way to do it by tapping, mouse, keyboard or switch.
Play
18 short, replayable games drawn straight from the stories. Cecil reacts, nobody loses.
Read
Open the real book. Henry adds page cues, prediction pauses, sounds and one child-sized fact per world.
Sing
Tiny songs built from each book's own refrains: a launch, the guessing question and a bedtime reprise.
Make
Printable packs and away-from-the-screen ideas that finish the loop back in the real world.
Made for under-fives and the grown-ups beside them
Our promises
- No adverts, ever, in the child zone
- No child accounts, names, emails or dates of birth
- Progress stays on your device
- No streaks, timers, loot boxes or pay prompts
- Every activity sends you back to the book, a grown-up or real-world play
Four gentle modes
You choose a mode, never the child's date of birth. Difficulty changes choices, steps and hints, not speed or pressure.
- Together (Around 18 months to 2, or whenever a grown-up wants to lead)
- Gentle (Around 2 to 3)
- Growing (Around 3 to 4)
- Explorer (Around 4 to 5)
Meet Cecil
Cecil never says a word. He tilts his head when the child is unsure, wags when they get it, and occasionally causes the comic problem they solve. There is no red cross, no timer and no abrupt ending.
Beyond the living room
Nurseries, schools and libraries
Free activity packs lightly mapped to the Early Years Foundation Stage, with group-reading prompts and science notes.
Press, partners and rights
Series pitch, author information, approved assets and how print, digital, audio and education rights are documented.
Privacy, plainly
No child accounts, no tracking, no adverts. Progress lives on your device and you can clear it in one tap.